The qualification provides a coherent introduction to the study of creative digital media production at this level. Learners develop an understanding of the media industry through analysing media representations and pitching and producing media projects. It is designed for post-16 learners who aim to progress to higher education and ultimately to employment, possibly in the Media Industries, as part of a programme of study alongside other BTEC Nationals or A levels. There is no AS level qualification and both Year 12 and 13 need to be completed in order to gain the qualification.
Year 12 and 13
Unit 1: Media Representations
In this unit, you will study a range of media from different sectors, such as music videos, short film extracts, animation, news programs, websites, digital games and print adverts in order to explore how meaning, messages and values are constructed through formal and stylistic elements.
Unit 4: Pre-production Portfolio
Learners study the requirements of planning and delivering a 3D digital game, carrying out essential pre-production tasks and creating a pre-production portfolio.
Unit 8: Responding to a Commission
This unit considers the commissioning process and how media producers respond to client by generating ideas using a range of skills.
Unit 13: Digital Games Production
Learners will understand game genres and the principles of game design. Learners will design and make a 3D digital game.
Examination arrangements and weightings
360 GLH. Equivalent in size to one A Level. 4 units of which 3 are mandatory and 2 are external.
A minimum of 5 GCSE passes at grade 5 and above is preferred.
Who is this qualification for?
The Pearson BTEC National Extended Certificate in Creative Digital Media Production has been developed in consultation with Higher Education and is intended to be an Applied General qualification. It is for post-16 learners wanting to continue their education through applied study and who aim to progress to higher education and ultimately to employment, possibly in the Creative Industries. The qualification is equivalent in size to one A level and makes up one third of a typical study program, normally alongside A levels or other vocational qualifications at level 3.
The qualification is intended to carry UCAS points and is recognised by Higher Education providers as contributing to meeting admission requirements
for many courses if taken alongside other subjects. CGI and Computer Game Design develops a range of skills and approaches. The skills gained are
cross curricular and support subjects in a number of different areas. As a result, there are a wide range of career opportunities open to students, including Advertising, Graphics, Architecture, Product Design, Web Design, Construction, Engineering, Software design, TV, Film and Computer Gaming.